top of page


GAR106 Tom Pow

Search

The Final Outcome
These are the final images of my Diagon Alley potion shop, from the initial sketch to the finished 3D building. Overall, I'm quite happy...
Tom Pow
1 min read
16 views
0 comments

Creating Materials
With most if not all of the modelling finished, I began to work on creating materials for my shop. I started by messing around with...
Tom Pow
2 min read
11 views
0 comments

Reconstruction
With my modular kit complete, I began to take the pieces and reattach them to my shop, creating a complete model. After putting the...
Tom Pow
2 min read
7 views
0 comments

Modularity
Now that my blockout was complete and set up in engine, the next step was to refine my models, with the goal of creating a modular kit...
Tom Pow
2 min read
9 views
0 comments


Going into Unreal
Now that I'd finished modelling in Maya, I decided to take my shop into Unreal Engine to see how it translated. As I didn't have much...
Tom Pow
2 min read
6 views
0 comments

Blocking Out
Now that I had chosen my idea, I began blocking out my shop in Maya. I started by setting up the grid to match the one in Unreal, and...
Tom Pow
3 min read
17 views
0 comments


Ideas and Concepts
Here are some of my initial ideas for the shop. I decided early on that I wanted to make a potion shop, as it is an area of interest...
Tom Pow
2 min read
11 views
0 comments

Research and Reference
I started my research with Diagon Alley itself, looking at shops from the Harry Potter universe and their features. I wanted to make sure...
Tom Pow
1 min read
19 views
0 comments
bottom of page