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Reconstruction

  • Writer: Tom Pow
    Tom Pow
  • Nov 16, 2023
  • 2 min read

With my modular kit complete, I began to take the pieces and reattach them to my shop, creating a complete model.



After putting the meshes back into place, I started working on the pipes. This was quite a long process, as I spent a lot of time meticulously arranging the pieces so that they'd connect properly.



Selecting all the pipe pieces, I isolated them to make it easier to navigate. Using the same method as for the modular piece, I connected them up one at a time. There was quite a lot of trial and error involved in making sure they looked right, and on reflection I think there might've been a more efficient way to achieve this result.



Here you can see my design for the shopfront display window. I was inspired by some of my reference images to add a stand for my potions so they could be seen through the top windows. I tried to make each of them a slightly different shape so that there'd be a bit more visual diversity.




Once I put my large potion bottle into place, I realised that with it leaning on the building the liquid inside would behave differently due to gravity. To make it more realistic, I used the multicut tool to cut a straight line across the shape and deleted the faces above it.



Finally, I was ready to take the new version of my shop into Unreal. I was pleased to see that nothing looked broken like before, however I did notice some distortion in areas. I assumed this simply because I hadn't worked on the UV mapping yet, so I ignored it until later. There was one more thing I noticed upon going back into Unreal, which was the roof. I hadn't edited the roof blockout, so at the moment it was nothing more than a simple triangle. As such, I quickly went back into Maya and recreated the roof shape.



 
 
 

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